WRESTLING BASICS FOR
PARENTS/FANS
General Wrestling Scoring Procedures
Takedowns are scored when one wrestler brings his opponent
down to the mat from a standing position and is considered having
"control". Additional points are awarded when a wrestler takes his
opponent directly to his back. Common takedowns include single legs, double
legs, high crotches, headlocks, shrugs, fireman's carries, and many more.
Reversals are scored when a wrestler, controlled by his opponent on the mat,
executes a move that allows him to assume a controlling position on top of the
opponent, thus reversing the situation. Common reversals include switches and
Peterson rolls.
Exposing an opponent's back to the mat is a scoring technique in all styles of
wrestling. A wrestler must not only tilt the rival's back toward the mat,
breaking a 90° angle, but also hold the back in this position to score points.
Common "pinning combinations" include the half-nelson, arm bar, and
cradle.
Escapes are scored when a wrestler, controlled by his opponent on the mat, frees
himself and moves to a standing position, facing the opponent. Common escapes
include the standup and the sit-out.
The 3 Periods of a Match
Generally all matches are 3 periods in length. A match will end when one wrestler scores a pin fall over another or time expires after the third period. Most of the tournaments that the Jr Jags participate in will have three 1-minute periods. In some instances, they will be 1, 1-1/2 & 1-1/2, for a total match time of 4 minutes.
Sample Match
At the start of a tournament match wrestlers will usually be
given colored anklets. Generally, one wrestler will wear a green
anklet while the other wrestler will wear red.
The significance of the colors is that they correspond to the colors worn by the
referee. The referee will have a green
band on one wrist and a red
on the other. As the match proceeds, the referee will signal the award of points
to a wrestler by holding up that wrestler's color.
As you look at the wrestling mat you will notice a large circle going around the
perimeter of the mat, this is the out-of-bounds indicator. Each wrestler must
stay within the circumference of this larger circle to score points. In most
cases you will also notice a smaller circle within the larger one, this is
referred to as the center of the mat. Contained within the center of the mat are
2 parallel lines or a box, this is the starting point for each period.
Period 1
After the wrestler has his/her anklet on and proceeds to the
center of the mat the referee will ask the timer, score keeper, and the
wrestlers if they are ready. If everyone is ready to begin the referee will ask
each of the wrestlers to shake hands and get ready to start. To start a match
each wrestler will be in the "Neutral" position. The neutral position
is where both wrestlers face each other in a standing position. Each wrestler is
required to have at least one foot on the neutral line before the match is
allowed to proceed. Once the wrestlers are in the starting neutral position, the
referee will blow his whistle to start the match.
From the neutral position, each wrestler is attempting to score points on
his/her opponent by taking that opponent down. If a wrestler is successful in
taking down the opponent and is in control of the opponent the referee will
award that wrestler 2 points for a "takedown". To
indicate the points, the referee will hold up the hand with that wrestlers
corresponding color and flash 2 fingers up and then down towards the mat. It
should be noted that a wrestler must be in control of the other wrestler to
score the takedown points. Generally this means that the scoring wrestler is on
top, behind, or in some way free of his/her opponents advantage.
Once a wrestler has taken down his/her opponent they must now try to turn that
opponent to their back. A wrestler who has successfully taken down his/her
opponent must continue to wrestle or be warned for "stalling". The
same applies to the wrestler who was taken down, they must try to escape the
control of the top wrestler. If a wrestler receives 2 warnings for stalling
his/her opponent will receive 1 point on the next stalling warning. Stalling
warnings carry over from one period to the other and are accumulated during that
entire match. If a wrestler receives too many stalling deductions they
automatically lose the match.
As the top wrestler (the one who took down his/her opponent) continues to
wrestle they will use various holds to turn over their opponent, one such hold
is the half nelson. This is when the top wrestler threads his/her arm under the
arm and over the head of their opponent. By doing so a wrestler can
"expose" (turn their opponents back past a 90 degree angle with the
mat) their opponent and score points. If the top wrestler successfully exposes
his/her opponent for more then 2 seconds without the continuation of a move
he/she will score 2 "Near Fall" points. However, if the top wrestler
can expose his/her opponent for more then 5 continuous seconds they will receive
3 near fall or "back points". The referee will award the amount of
back points/near fall points a wrestler receives by holding up the corresponding
colored arm and indicated with his/her hand the points and tapping their back.
Period 2
If the first period expires with no pin/fall, the referee
will stop the wrestlers and bring them back to the center of the mat. At this
point the referee will flip a coin or colored disk and ask a wrestler to
"call-it". If the wrestler wins the coin toss it is "their
choice" as to how they would like to start the second period. A wrestler
could choose to defer his/her choice until the third period and allow his/her
opponent to choose how they will start the period. The choices a wrestler could
make are top, bottom, or neutral. If the wrestler chooses the neutral position
each wrestler will be starting as they did in the first period. Each wrestler is
facing each other as they start. However, if the wrestler so chooses they could
start in the bottom position. The objective of the bottom wrestler is to either
reverse their position with the top wrestler or escape from the top wrestler.
The bottom wrestler may execute some common moves such as a sit-out, switch, or
a stand-up. If a wrestler successfully executes a switch for example they will
end up on top of the other wrestler and receive 2 points for the executed move.
If the bottom wrestler executes a stand-up and can break free from the control
of the top wrestler they will receive 1 point for an escape. The referee will
generally signal that the bottom wrestler is free by indicating no control.
If the wrestler chose the top position they must try to turn their opponent to
their back. As the two wrestlers continue to wrestle there may be a point in the
match when the referee determines that neither wrestler can complete or advance
a move. In this case the referee will call a stalemate and break/stop the
wrestlers moving them back to the center of the mat to start over. If the
wrestler on top ever locks his arms around the bottom wrestler while still being
on the mat and not having control of at least one arm the top wrestler will be
called for locked hands. If this happens the referee will stop the match and
award the bottom wrestler one point. At any point in the match a wrestler may
not grab or hold the clothing of his /her opponent.
Period 3
After the second period expires, the wrestler who has not
made a choice on how to start a period chooses the starting position of this
period. As the period begins the referee will ask the bottom wrestler to get
set. The bottom wrestler will have to place their knees on one line and their
hands in front of the other line located in the center of the mat. After the
bottom man indicates to the referee that he/she is set the referee will allow
the top wrestler to get position. If the top wrestler tries to get into position
too soon or either wrestler moves before the referee indicates to start then
that wrestler will be cautioned for a false start. If the wrestler is cautioned
again, the other wrestler will be awarded a point.
As the wrestlers continue the match they are each trying to score points or
pins/falls. If a wrestler attempts to score a point on another wrestler with an
illegal move (i.e. a full nelson), the referee will blow the whistle and stop
the match. The referee will award the offended wrestler a point and start the
match again from the center of the mat. If one wrestler has control over another
and is trying to score, they may unintentionally be in a position where the move
they are executing is legal but potentially dangerous. If this occurs the
referee will stop the match and again move the wrestlers back to the center of
the mat.
Throughout the match wrestlers will be performing different moves. A wrestler
can only score on the move if they are in-bounds. A wrestler is considered
in-bounds if three points of their body and their opponent's body are within the
larger circle. If one wrestler tries to execute a move and their opponent or
their own body carries over the outer circle, the referee may blow his/her
whistle and have the participants move back to the center of the mat. The
referee may or may not award points to a wrestler if the referee deems the move
completed before the wrestlers moved out-of-bounds.
Wrestling is a physically demanding sport with many emotions. As wrestlers do
combat with each other, sometimes emotions can take over and cause one wrestler
to over react. If a referee determines that an individual is or has over-reacted
they will blow the whistle and call a technical violation. Depending on the
infraction, the offending wrestler may have a point deducted from their score or
forfeit the match.
During the season, if you have any questions about scoring, moves, or potential
infractions please do talk to the coaches of the team. The coaches will do their
very best to address any questions you may have.
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